![]() ![]() The final battles of Chapter Two of the chaos route can get quite story heavy. V_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy + u_uvscaleoffset.zw, 0.This choice appears if Denam is taking the Chaos route of the game, which happens if the player refused their orders at the end of Chapter One. Vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz ![]() ![]() ReadFromHardware: Invalid address 0090e350 near PC 0880fab0 LR 0880fa80Įrror in shader compilation: info: ERROR: 0:23: Use of undeclared identifier 'u_proj'ĮRROR: 0:26: Use of undeclared identifier 'outPos' ReadFromHardware: Invalid address 2bccf9e4 near PC 088289d8 LR 08828998 ReadFromHardware: Invalid address 30499c2c near PC 0880fab0 LR 0880fa80 ReadFromHardware: Invalid address 0090e350 near PC 0880fa9c LR 0880fa80 ReadFromHardware: Invalid address 2ba04120 near PC 0880fab0 LR 0880fa80 ReadFromHardware: Invalid address 18d05f1a near PC 08a5280c LR 08993610 SceMpegRingbufferPut(): invalid mpeg data SceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2 ReadFromHardware: Invalid address 1f47174c near PC 088ba000 LR 088ba4a8 SceNetAdhocMatchingInit(32768) at 08a3b178 ReadFromHardware: Invalid address 77103fd0 near PC 088ba184 LR 088ba4a8 SceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2Ġ0000000=sceUtilityScreenshotInitStart(08ac67d4)Ġ0000000=sceGeEdramSetAddrTranslation(00000400) SceKernelLoadModuleByID: unsupported options size=00000014, flags=0896e957, pos=0, access=1, data=1, text=1 ![]() ReadFromHardware: Invalid address 2c7a748c near PC 088ba148 LR 088ba4a8 ReadFromHardware: Invalid address 25392a47 near PC 08996bfc LR 0899a710 ReadFromHardware: Invalid address 0000000b near PC 08996aa8 LR 08996ab8 _KernelStopThread: thread 299 does not exist (helper deleted) _KernelStopThread: thread 302 does not exist (helper deleted) SceKernelLoadModule: unsupported options size=00000014, flags=09fff5b0, pos=0, access=1, data=1, text=1 SceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006 SceGeBreak(mode=0, unknown=09fff3e0): unknown ptr (valid) SceGeBreak(mode=0, unknown=09fff3f0): unknown ptr (valid) SceGeBreak(mode=0, unknown=09fff4d0): unknown ptr (valid) SceGeBreak(mode=0, unknown=09fff4e0): unknown ptr (valid) SceGeBreak(mode=0, unknown=09fff410): unknown ptr (valid) SceGeBreak(mode=0, unknown=09fff420): unknown ptr (valid) SceGeBreak(mode=0, unknown=09fff520): unknown ptr (valid) Replacement rowPitch=512, but w=1136 (level=0) GL ran out of GPU memory switching to low memory mode ReadFromHardware: Invalid address df6760b0 near PC 088ba184 LR 088ba4a8 ReadFromHardware: Invalid address e003b73c near PC 088ba184 LR 088ba4a8 SceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do? Hover over version to see platform info, and hover over a game title to see region and version info. To see your stuff show here, enable Compatibility Server Reports in PPSSPP.Ĭlick on a version, game, or report message to show similar entries. Recent logs - TACTICS OGRE™: Let Us Cling Together™ ![]()
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